using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("GhostStyle")]
	public class GhostStyle : MonoClass
	{
		public Material m_GhostMaterial => method_3<Material>("m_GhostMaterial");

		public Material m_GhostCardMaterial => method_3<Material>("m_GhostCardMaterial");

		public Material m_GhostCardCollectionMaterial => method_3<Material>("m_GhostCardCollectionMaterial");

		public Material m_GhostBigCardMaterial => method_3<Material>("m_GhostBigCardMaterial");

		public Material m_GhostMaterialTransparent => method_3<Material>("m_GhostMaterialTransparent");

		public Material m_GhostMaterialMod2x => method_3<Material>("m_GhostMaterialMod2x");

		public Material m_GhostMaterialGlowPlane => method_3<Material>("m_GhostMaterialGlowPlane");

		public Material m_GhostMaterialAbilityGlowPlane => method_3<Material>("m_GhostMaterialAbilityGlowPlane");

		public GhostStyle(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GhostStyle(IntPtr address)
			: this(address, "GhostStyle")
		{
		}
	}
}
